lighting architecture
Light as volume, designed for the audience and the camera at once. Photometric analysis, fixture selection, beam angles, colour scripts, stage depth and atmospheric haze.
grandMA3 · Depence R3 · Vectorworks · WYSIWYG
lighting architecture, custom pixen led hardware, digital twins and show control — one integrated experience for stages of every scale
We treat light as a structural material, not a layer added at the end. An LED surface, a tube geometry, a rig of moving heads and a laser system are not separate systems. They are parts of one visual language, designed together with form, height, depth and rhythm before colour.
Concept, technical design, hardware, software and live operation are handled by the same team, so nothing is lost between departments.
Light as volume, designed for the audience and the camera at once. Photometric analysis, fixture selection, beam angles, colour scripts, stage depth and atmospheric haze.
grandMA3 · Depence R3 · Vectorworks · WYSIWYG
The whole stage, not only its light. CAD drawings, structural analysis, scenic integration, rigging plans, technical riders, rehearsals and show calling.
LED · video wall · truss & scaffold · kinetics · lasers
Pixen tubes and kinetic fixtures built to the geometry the design needs. If the fixture your show requires does not exist, we look at building it.
Pixen Pro Tube · custom geometries · IP65
A DMX-driven, photoreal copy of the stage before a single truss goes up. Approve geometry, colour, movement, camera angles and content in the virtual room.
Unreal Engine 5 · Depence R3 · Cinema 4D · Disguise
SMPTE/LTC sync across lighting, video, laser and pyro on one time reference, with redundant generators, network triggers and fail-over.
grandMA3 · LTC · network triggers
CueSync reads beat, phrase and hot-cue data from Pioneer PRO DJ LINK and drives light, video and show control live, so the show follows the DJ instead of a fixed timeline.
under 10 ms · grandMA · Resolume · Disguise · TouchDesigner · UE5 · QLab
One team follows the project from concept to technical design, from visualisation to programming and live operation.
We read the character of the event or venue, define the visual goal of the artist, brand or promoter, survey the space and set the project's visual language in a moodboard.
The concept becomes buildable. CAD drawings, fixture plots, power distribution and technical layouts in Vectorworks, checked for structural and technical feasibility through MVR workflows.
A virtual copy of the stage in Depence R3 or Unreal Engine 5. Real fixtures with GDTF data are tested and programmed in the room before it exists.
grandMA3 lighting control, SMPTE/LTC timecode and network triggers run the show live, operated by the same team that designed it.
A multidisciplinary stage and light technology studio where architecture, engineering, software, visual design and performance technology meet. Design, hardware, software and show control are treated as parts of one system, never as separate departments.
+10
years of stage & light design
+50
projects delivered
3
continents
contact
Tell us about the artist, the venue and the night you have in mind. We take it from concept to the last cue.
start a projectinfo@lumistage.com.tr